PhysicsService ⌘
enableNavmap ()
enableNavmap(object)
Declares object as a navmap.
disableNavmap ()
disableNavmap(object)
Disabled object as a navmap.
registerSurfaceHandler ()
registerSurfaceHandler(surfaceType, handlerClass, onInteraction, onEnter, onLeave)
Registers a new surface handler. Second argument should be a class, not an object. onInteraction
is called with default Three
ray intersection payload, whenever a dynamic game object touches the surface on Y-axis. See Physics.
onEnter
and onLeave
are optional listeners which work similarly to onInteraction
- but are called only once at a time.
updatePathfinder ()
updatePathfinder()
Forces recalculation of the pathfinding meshes.